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Creating a Stationary Set in 3D Max

Posted by Hussain
Oct 12 2009

As promised before, and requested by some, here’s an overview and tutorial of how to set up your stationary materials in 3D Max, which is usually a good way to demonstrate your identity work to clients on different things such as business cards, notepads, letterheads and so on… This is what the final outcome would look like:

Stationary Set

Stationary Set

So lets get started:

First of all create a plane, where you will be setting your stationary applications, make it as big as you want it won’t really matter, just make sure it’s not too small so the final render floor would look smooth.

Creating A Plane

Create 2 big lights using Vray plane lights, and set them just like in the picture above, the lights will be very big in proportion with the actual objects that we will be creating.

Creating Lights

You can see how the size of the objects compared to the scene and lights, that’s just to give it enough space for when it renders and spread the light naturally all around out objects.

Scene

Talking about the objects: The making of each one of the stationary materials won’t be shown, but if you like that wont be a problem, but here are some things to keep in mind when creating such scenes:

Depending on how many objects you have, and what you will be showing in you scene, make sure that you arrange your objects on a circular form, with a center focus point in the middle. For example, the objects which are on the right should be facing inwards, or a certain point, and once that point is determined then all the other objects would follow that point. In the example shown at the very top, the focus point is some what towards the left side, yet we can see that the overall composition of the render is well organised.

I will outline the making of some of the objects:

Papers

Papers - Just normal planes with A4 or US Letter size dimensions.

Folder - 2 Planes with 1 of their edges aligned/attached to each other

Business Cards - Planes

CD - Created a donut shape using the line tools, and extruded it.

Notebook

Notebook - The papers are just 1 big white box, and the cover can either be a thinner box, or a plane, depending on if its a hard cover or paperback.

Calendar - The cover is the same as the notebook, except for the calendar stand, a line was drawn, outlined, and extruded.

Spiral

Spiral Binding - As for the binding its just a spring shape that goes over the side of the notebook or top of the calendar.

As you can see, most objects are just planes or boxes, which makes the models very simple, but the most important thing that will give the final render its beauty is your designs that will be placed as materials on the objects. Here’s a look at the materials we used for the stationary materials (make sure you save them as a .tif and at a 300 dpi to ensure good quality when rendering):

Materials

Here we can see the final composition, on our huge plane we created, with the 2 lights big lights that spread the area with lighting.

Scene

And another shot with the camera placement.

Camera

Hope you found this tutorial useful, please feel free to ask any questions, or if you feel like I might have skipped over some parts or missed any.

Enjoy and impress you clients!

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21 Responses

  1. g3niuz says:

    great tutorial – really useful ;D

  2. arslan says:

    i want to see the the final file, are you able to provide us a final file to see the settings of light and other things?
    plz it would be great help

    thanks

  3. jfl says:

    great tutorial, finally!

  4. mr-salam says:

    very nice my dear ..
    thanks for Tutorial ..

  5. umar123 says:

    Nice man :)

  6. abu sadiq says:

    great!

  7. Rudy says:

    Great tutorial

  8. fg says:

    Is it posible to use the model you get from doing ‘Creating a Stationary Set in 3D Max’tutorial in photoshop cs4 or do you have too add you logo and stuff in 3D max aswel ?

    • Hussain says:

      well you can create the model and stationary set in 3d max without any logo or design, and import it into photoshop and you’ll have to adjust the angle and position of your logo, wich could take more time to get it accurate and real. As for the tutorial, I did all the design’s in photoshop and illustrator, and imported them as a large .TIF into 3d max, and applied them as material to my objects, which would give me an accurate angle and position.

      hope that helps

  9. fg says:

    That awnsers my qestion !!!
    Thx 4 the quick responce :)

  10. janne says:

    awesome tut

  11. [...] Creating a Stationary Set in 3D Max [...]

  12. sruthi says:

    nice of ur work and seeing this i think u can do far more better than this.good job

  13. Allen says:

    Hi:)

    Great tutorial! This sure beats creating a new layout each time in Photoshop.

    Do you have the scene file for settings etc.? I can get from you!

    Thanks.

    BTW are you going to be doing any more tutorials?

    • Hussain says:

      Hey Allen,

      glad you liked it, ya sure I can get you the files, I’ve been planning to post the original max file with lighting’s and settings for a while now. I’ve been having some issues with my computer, but give me 2 weeks max and you’ll have it, and if i forget remind me please…

  14. Jezzabetz says:

    Am I allowed to reproduce this tutorial for Blender 3D? I ask because someone loves this tutorial, but doesn’t have 3DS MAX

  15. Brandon says:

    Thanks Hussain For this great tutorial!

    I’m the Blender newbie who asked for the port… I just wanted to pop in as well and thank you personally for the brilliant topic to cover!

    I thought that if a newbie to the 3d space could have a viable option to produce these kind of results without a large investment (Blender + some other open source/free renderer) then it would simply be awesome!

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